![]() ![]() Keep in mind you can have preset FBX format settings. it takes me about 15 seconds to convert it with the correct rotations and scales in an FBX format no matter how large or how many objects are selected. If the process seems a bit long, it really isn’t. Even if you will change them within Unity, it will help you when you start working with bigger files. Select them all, rotate, apply and follow the directions, it will work just the same, and remember to name your objects within blender. So you can have multiple objects that are parented with children. Be advised that this works with multiple models in one blender file. Thank you for reading, I hope it has helped you.
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