As it is now, even a well-equipped rig has a hard time running XP11 full-on.ĭreamsurfer, I'm glad that you posted that question. There is no comparison other than XPAX gives you a sense of people boarding/deboarding your aircraft. GSX and AES are programs with animated workers on the ground that provide services for an aircraft at the gates. )Īs an X-Plane user also, I think that it would be great if Laminar Research could include the PAX scenario-in 64-bit code it's certainly doable, but again the cost to system resources would be immense. I never owned FS Passengers so cannot compare it. FSCaptain, An add-on that expands FSX and FS9, FSX, P3D & MSFS so you can experience. GSX, Ground Services for FSX and Prepar3D, it's a revolutionary new product that simulates several operations on ground, like Marshalling, Catering, Boarding/Deboarding of passengers and Baggages, Stairs, Refueling vehicles, Pushback with realistic behavior, Folllow Me cars, Docking System and more, all featuring many native FSX animations and b. :( Of course, this is only my opinion, I haven't done any coding since my college days. Virtual Pilot Career - Virtual Cew - Passenger and Cargo Utilities. It's just an assumption, of course, but FSX is *much* more complex than TS, and it wouldn't be able to handle the extra code needed to pull it off. Know what? You have an excellent point! I think that maybe Train Simulator can achieve that awesome feature because it's newer code that was compiled and not old stuff from from 2006. I mean at least the more modern X-plane 11 might do it? Why can Train Sim achieve this but not FSX? TS is also a fairly heavy system and I don't see the need to render passengers on any AI traffic. I thought there was something wrong with my Google Searches :D. Dreamsurfer eredeti hozzászólása:Thank You for informing me though.
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